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Before you attempt to construct a character, we would
recommend that you do some sketches of your ideas. From
these initial sketches, a final idea will evolve. The
sketches can also be used to establish how best to construct
an
armature (the character's skeleton). Left is an example
of the character design sketches used for Banji, who
stars in my film, Monkey Shelter.
When designing Banji, I began by producing several
sketches of potential ideas. I then developed those
sketches, until the character was finalized. Click here
to see the final sketch that I produced for Banji.
Right is a working drawing of Hamzah's armature. When
designing an armature, remember that it is the most
important part of any character. In three-dimensional
animation, it is the armature that is responsible for
all of the character's possible movements. It must be
capable of staying in the necessary positions for each
frame of an action during filming.
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