ANIMATION

In order to be a successful animator, it is important that you are mindful of the subtle differences in the way that people do things. Compare, for the example the way that young and old people sit down in a comfortable chair. You'll probably find that youngsters tend to "plonk" themselves down forcefully, whereas an older person is likely to sit down with more care.

When animating, it is essential to remember that the way your characters move, tells the audience an awful lot about their personalities. Often movement (body language) can communicate a lot more than the spoken word. Two-dimensional animation techniques present a fantastic opportunity to exaggerate, so take advantage of this to really emphasize the personalities of your characters.

Making rough sketches of an action can prove beneficial before you start to animate. Right is an example of some sketches that were used to plan a walk cycle for a Gameboy. These rough sketches were filmed and the resulting movement evaluated. In two-dimensional animation it is important that you get the basic movement right at this stage,as it will save unnecessary work later in production.

There are a couple of "rules", which you should be aware of when animating. These include easing in and out of an action, squash and stretch, action-reaction and timing. For more information on these "rules" click here.

Animation is a time consuming process, which has the potential to drive a man insane. The results, however, can be extremely satisfying. As an animator, especially a two-dimensional one, even the impossible can be achieved.


PAGES IN THIS SECTION:
Pre-production
Storyline/Screenplay
Character Design
Storyboards
Sound Recording
Animation
Equipment

Books


cover
This is a highly recommended book, that contains loads of useful information.